18Namibia (2023)
Temps de jeu: 240
Age min.: 12
Joueurs: 3 - 4
Editeur: (Web published)
Concepteurs: Helmut Ohley, Adam Romoth
Artistes: Helmut Ohley
Mécaniques: Inconnu
Age min.: 12
Joueurs: 3 - 4
Editeur: (Web published)
Concepteurs: Helmut Ohley, Adam Romoth
Artistes: Helmut Ohley
Mécaniques: Inconnu
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18Namibia is a railway construction and share game for 3 to 4 players. Historical specifications have been taken into account as far as possible. In other places, history should and must be rewritten. Its based on 1895-Namibia from Adam Romoth and Helmut Ohley which was 2004 published.
Players invest in railway companies. The companies create a railway network with track tiles on the game board and run these routes with their trains and generate income. The player with the most shares in a railway company is its director. He decide whether these incomes will be distributed to the shareholders as a dividend or whether it will be added to the companies' treasury for future investments. The progress of time and technical development is shown with 9 train types/devices from 2 to 16.
As with many games in this series, there are similarities within the rules, but many feature slight differences, and it is these that give each individual 18xx game its character.
18Namibia features an interesting array of differences described above.
These include obligations, mines are corporations, quick train rush, 9 H-Train types and other things.
When developing 18Namibia, attention was paid to a short playing time. A game lasts about 180 minutes. A "short variant" (90 minutes) is already finished and only needs to be prepared!
Helmut Ohley
Players invest in railway companies. The companies create a railway network with track tiles on the game board and run these routes with their trains and generate income. The player with the most shares in a railway company is its director. He decide whether these incomes will be distributed to the shareholders as a dividend or whether it will be added to the companies' treasury for future investments. The progress of time and technical development is shown with 9 train types/devices from 2 to 16.
As with many games in this series, there are similarities within the rules, but many feature slight differences, and it is these that give each individual 18xx game its character.
18Namibia features an interesting array of differences described above.
These include obligations, mines are corporations, quick train rush, 9 H-Train types and other things.
When developing 18Namibia, attention was paid to a short playing time. A game lasts about 180 minutes. A "short variant" (90 minutes) is already finished and only needs to be prepared!
Helmut Ohley
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18Namibia
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ag.gameitem.lastUpdated: 2025-05-05 05:07:42.761